This feeling is aggravated by some ropey characterisation. It’s one disappointing example of many, and it contributes to the nagging sense that you’d rather be out hitting the restless dead with pipes. Worse still, his mum turned out to be made of buckets and was thusly unable to truly appreciate either the movie or the chocolates. When I delivered this stuff, he still wouldn’t give me the drugs.
This meant searching a DVD shop for a movie - because apparently, even video rental can be raised from the dead - and sourcing a box of chocolates. One especially wretched objective had me appeasing a disturbed man’s mother in exchange for medicine. It’s intended as a way of keeping you engaged instead, much like staring at the night sky or counting my Twitter followers, it made me feel inconsequential. Too many end in explicit failure, such as chasing airdrops for long-gone loot, or routine chores doomed to end in betrayal.
Perhaps because of this, the story missions are the weakest part.